UOSV Object Edition

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a. Viewer and Effects
b. Motion Pattern
c. Color
d. Character Parts
e. Main Palette
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c. Color

This is the color palette.


1)Dye colors
Look at these icons.


This icon means colors with Normal dye tub.
Colors with Special dye tub.
Colors with Lather dye tub.
Colors with Hair dye.
Colors with Special Hair dye.


2) Special colors

In the game, there are hundreds of colors which player can't get from dyes. Such as special clothes which NPC tailors sell or the tailoling BOD reward. In the UOC color code, those colors are classfied in 14 divisions. When a division is selected, the slidebar gets available.


3) Color codes

Every color of UO has their own numbers in hexadecimal (from 0000 to 0BB8). When you select any color in a palette, its number is shown here.
Reproduction of the color can be done by imput the number in the color code form. See 6).


4) User color template
You can have colors you often use here.
As the default, some colors are already registed.


To register, see add_colors.txt.


#=======================================
# UO Super Viewer 2: User additional color registration file
#
# This file can has colors up to 125. (Like secure boxes...heh)
# Format: <name>,<color code>,<range>
# Write color codes in hexadecimal with prefix "0x".
# Write range in decimal, between 1 and 255.
# Lines that have "#" or ";"in the beginning or
# only CR are recognized as comments.
#
#=======================================

TB robe(faction),0x04E6,1
MNX robe(faction),0x066D,1
CoM robe(faction),0x052D,1
SL robe(faction),0x0455,1
daemon bone armor,0x089E,1
ranger armor,0x0592,1
glacial staff,0x0480,1
death robe,0x08FD,1
......

Add color codes to the list.
For Example:
McManus Red,0x025,1


5) Ethereal
Only when you chose mounts, it gets avilable. It's emulate graphic, not same as game.


6) Color code form
The icon of Paint and Brush is to input hexadecimal color code.
Push it. Then a form appears.

Input number and hit Enter key. Color number is from 0000 to 0BB8.

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